This is a basic editor used to create self-playing sprite stories.



These are what the files do:
Play Story.exe
	This will load ridingHoodSE.xml and play it.

Edit Story.cmd
	This will open your web browser and displays editor.htm, so you can edit this story.


node.exe
node_modules
server.js
	These files allow  edit_this_story.cmd  to work.

detect resources.swf
	This is a helper program that lists all of the files a story uses.
	It's useful when you want to convert the story into a self-contained SWF file.

editor.htm
	This loads editor.swf in a web browser so anybody can use it.

editor.swf
	This is used to create or modify stories, which are stored as XML files like ridingHoodSE.xml
	The editor can read graphics and sounds from resources.swf.
	You access things in the resources the same way you'd access individual files. You just type a file name and the editor will look for it in the resources.
	The sounds in the resources have a .wav extension.
	The editor can also read individual PNG and MP3 files stored in the editor's folder and sub-folders.

player.swf
	This reads a story file and plays it. Stories are stored in XML files.
	It loads all the pictures and sounds in resources.swf.
	It can also read PNG and MP3 files stored in the editor's folder and sub-folders.

resources.swf
	This contains a standard set of characters, backgrounds, and sounds that can be used by multiple stories.
	To see which files it contains, open the "_SRC resources" folder and look inside the "resources" folder.
	Those are the exact filenames you should use. You do not need to include the names of the folders when you type them in.

soundLoop.swf
	This is used to make a sound effect loop over and over. It's kind of a hack, so the way you use it is a little weird.
	To use it in a story, open the editor and add a "Place SWF" command.
	The "Instance Name" should match the file name of the sound you want to use (leave off the extension)
	The "SWF file" should say "soundLoop.swf"
	To stop this looping sound, use the "Remove SWF" command to remove this SWF file from the scene.
